Tap-Tap Emas - Interactive LED Game for Pegadaian's Tring! Activation Campaign

An interactive LED game powered by a LiDAR sensor and inspired by the classic Whack-A-Mole game, designed for an activation event where users can collect as many points as possible to win real gold prizes.

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From October 2025 to January 2026, Terowongan Kendal, a strategic public corridor connecting four modes of transportation at once, became the location for Pegadaian’s Tring! app launch activation. The activation was presented through an interactive booth offering various digital games for passing visitors.

Entering the first period (October 8-November 8, 2025), an interactive LED-based game was introduced as the main attraction. Inspired by the classic Whack-A-Mole game, it tests the player’s reaction speed in responding to objects that appear randomly on the LED within a short time.

Visitors can join the game by registering or topping up through the Tring! app and collecting scores in each game session. The three participants with the highest scores are eligible to receive a prize of 0.5 grams of real gold from Pegadaian.

Highlights of the Entire "Tring! Activation" Series on @lzyvisual
Documentation Highlights of "Tap-Tap Emas" at Terowongan Kendal

In developing this attraction, I worked as a Unity Developer and was responsible for implementing the overall game system. This included the core loop, gameplay, Unity integration with the Hokuyo LiDAR sensor system to detect user interactions on the LED wall, UI/UX implementation, and the player leaderboard system.

"Tap-Tap Emas" - LED Screen - Idle State
"Tap-Tap Emas" - LED Screen - Singleplayer Gameplay
"Tap-Tap Emas" - LED Screen - Multiplayer Gameplay